Burn Emblem: Three Houses'due south Maddening Mode provides even the most seasoned veterans to the series with rigorous difficulty. In the earliest stages of the difficulty, the majority of a histrion's units can't survive more than a single round of combat (if that), and every tactical determination a histrion makes can put a unit of measurement at the take chances of death.

Equally Three Houses is among the almost free-form entries in theBurn Emblemseries, assuasive players a sizable caste of freedom when it comes to preparation their units as they see fit, in that location are sure classes a thespian tin can use that tin make the difficulty much more manageable.

Updated July 31, 2022 by Paul DiSalvo: Due to the high difficulty and unforgiving nature of Maddening Mode, nearly every choice a histrion makes tin can have an impact on their chance of success. While Three Houses offers players a substantial degree of freedom when choosing how to railroad train and raise their various units, players are setting themselves upwards for disaster if they're going to wing it rather than planning out their units classes in advance. Luckily there are useful classes for players to utilize in Maddening Mode at every stage of the game.

15 Paladin

sylvain paladin fire emblem

One of the almost integral elements of any Burn Emblem game is being able to flexibly and quickly maneuver units where they need to be through the apply of loftier mobility. While the almost optimal grade of mobility comes in the form of flying, any type of mounted unit offers dandy move for a given character. A powerful class that dates dorsum to the earliest days of the series, Paladins are combatants on horseback that have incredibly well-rounded stats without whatsoever glaring weaknesses. While their mobility isn't as impressive equally that of a Wyvern Passenger, these units don't need to worry near weapons that can easily accept out fliers.

fourteen Monk, Priest, And Bishop

mercedes fire emblem

When playing Maddening mode, it should be a given that one of a player'southward key objectives it to keep their units alive against the hordes of overpowered foes the difficulty has to offering.

One of the most reliable means of doing so is to utilize a Monk, Priest, or Bishop depending on where you are in the game. These classes naturally progress into each other and allow a unit to reliably access religion magic to heal other units and continue them in fighting shape while preparing a unit of measurement for the splendid Gremory class.

13 Trickster

yuri three houses trickster class

Released as office of the Cindered Shadows DLC, the Trickster class offers a alloy of support and law-breaking, specializing in both swords and faith magic. While this blend of healing and law-breaking is nice, by and large the biggest appeal of the Trickster form is its unique Foul Play ability. This ability allows the unit of measurement to commutation spots with another unit within 5 spaces, open up the door for a variety of tactical maneuvers that wouldn't otherwise be available.

12 Valkyrie

Hapi fire emblem three houses

When Burn down Emblem: Three Houses was first releases, one mutual critique of the game was its lack of a proper mounted magic class. Luckily, the Valkyrie class was added in the Cindered Shadows DLC. With the same stellar mobility as Paladins, this class can safely attack with magic from affar. Additionally, Valkyries provide themselves with a chip of actress utility, augmenting all of their spells to accept an increased range of 1 space, immune for more attainable long range healing and spell-sniping.

11 Dark Flier

constance fire emblem three houses

No matter what game they appear in, Nighttime Fliers are one of the strongest classes in the Fire Keepsake series. Mounted fliers with some of the best mobility in 3 Houses, Dark Fliers blend flexible motility with flexible law-breaking, allowing the all-time casters in the game to dish out heavy magical impairment then reposition themselves with Canto.

10 Bandit

hilda three houses

While they may non seem besides impressive at first glance, Brigand is an excellent early-game class that tin can assistance pave the way for powerful units later down the road. With an to a higher place-average strength growth, making a character a brigand volition often allow them to deal more harm every bit they level up, all whilst working on increasing 1'south ability to wield weapons associated with other potent classes on this listing such as State of war Chief and Wyvern Lord. Mastering this class notably provides a character with the Death Accident ability which can greatly heighten a character's offense, allowing a unit to more hands bargain with the bulkiest foes in Maddening Mode.

9 Wyvern Riders

claude three houses

It's no surreptitious that wyvern riders are an excellent class in theFire Keepsakeseries. With phenomenal mobility and admission to the canto power that allows them to use the remainder of their movement after either attacking or using an item, this form excels at maneuvering effectually the battlefield, flying over all terrain.

While this class is vulnerable to bows,Three Houses' dismounting mechanic allows the grade to remove its most glaring weakness. While there is all the same room for improvement as a character progresses, this class is quite optimal for the mid-game of Maddening Manner.

eight War Master

war master three houses

When it comes to raw harm output, few physical classes can compare to War Master. A Master Class sectional to male units, War Masters have the incredible benefit of gaining a constant +20 to their critical chance, pairing well with their already excellent strength growths. While this class notably lacks a mount, detracting from its mobility, units that master this class gain the stellar Quick Riposte power!

7 Sniper and Bow Knight

leonie three houses

Enemies in Maddening Style are able to dish out absurd amounts of damage that can quickly widdle down ane'due south units' HP. Ane of the most surefire ways of preventing the death of a unit is to just utilize ranged attacks. When it comes to ranged combat, the Sniper and Bow Knight Classes can't be matched. Sniper is a class that not only increases the range of a unit of measurement's bow attacks but when mastered, allows them to use the Hunter's Volley gainsay art. One time this skill is learned, progressing a unit into a Bow Knight is a no brainer, as the class totes even longer range with bows, improved mobility, and the ever-useful canto.

6 Gremory

gremory three houses

While at that place are enough of useful magic classes that players have admission to in3 Houses, Gremory does what nearly all of these classes do but improve.

While other magic classes are focused around either offensive or support magic, the Gremory wields both, doubling the amount of time each spell the unit knows can be used. This allows Gremories to flexibly heal ane's units with spells such equally Physic while dealing additional damage from afar.

v Dancer

It'due south rubber to say that Dancers are among the most valuable units available to players in anyFire Emblemgame, and this is however the example in Maddening Mode. Rather than focusing on offensive capabilities, Dancers are able to dance for another unit, allowing it to motion and attack a second time in a plow. This essentially allows Dancers to let a player'due south best units deal twice as much damage and encompass twice equally much footing.

4 Death Knight

Simply available in the Cerise Bloom Route on a single unit, the unique Death Knight course should not exist under-valued. While Paladins are a great course in their ain correct, they lack a proper Primary Class to progress into. However, the Death Knight class essentially fills this office. In add-on to toting canto and lancefaire, once the class is mastered, it provides the unbelievably useful Counterattack ability. Every bit a histrion only has access to a solitary Decease Knight, 1 should go equally much out of this fantabulous form as they can.

3 Great Lord

dimitri Fire Emblem

Bully Lord is an exclusive class for Dimitri within the Azure Moon route, and information technology makes an already impressive unit all the more useful. Toting above-average movement, lancefaire, and charm, one time this form is mastered, it provides Dimitri with the unique Paraselene gainsay art that provides additional mobility options. Between the solid mobility, offensive back up in lancefaire, and the buff to hit and avoid through charm, it's not hard to see why many players proceed Dimitri equally a Great Lord once the form is unlocked.

2 Wyvern Lord

wyvern lord seteth fire emblem three houses

As far as universally available classes are concerned, it'south hard to beat Wyvern Lord. Often lauded every bit the best form in all ofThree Houses, this form is a strict upgrade from the already useful class, improving in nearly every category. Toting impressive offense, defense, and mobility, Wyvern Lords are the total package and equally they aren't gender locked, can be accessed by every character in the game. Information technology's not uncommon for a player to use a unit in maddening manner merely because they can quickly access this class due to their starting skill levels.

1 Barbarossa

Like the Dimitri-exclusive Dandy Lord class, the Barbarossa is a class that is only useable by Claude within the Verdant Wind route. As a class, Barbarossa ties together numerous elements of other stiff and useful classes on this list. With the mobility of a Wyvern Lord, nevertheless with range found within a bow-based class similar sniper, Claude is capable of dealing cool amounts of damage from afar. When paired with Claude'due south personal ability that allows him to movement through enemy units, this unit tin can be wherever it's needed at a given moment to help deal with the terrors of Maddening Way.

Next: Elevation Armored Units in Fire Emblem History

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